new Stephen() @ d-Visions.com now with Physics!
Well I finally updated my portfolio. I started this back in April and at the time decided to use APE for the physics. I was having some issues with tunneling, got busy at work for some months and when I came back to it I decided to port it over to Box2D. While I find Box2D to be a more robust physics solution, I also find it more difficult to use than APE. The difference in code is at least twice as much. Its for this reason I believe Zevan over at ActionSnippet created QuickBox2D. Now I didn’t use that in my portfolio, but I would consider it for future projects utilizing Box2D.
public static const STEPHEN:Stadler;
(-o|o-)